Showing posts with label dragonfire. Show all posts
Showing posts with label dragonfire. Show all posts

Tuesday, August 10, 2010

Dragonfire 2010

I spent the long weekend mainly at Dragonfire, which, for me, consisted of several VTES social games of mixed success, a less enjoyable run in the tournament, an rather lengthy game of Arkham Horror and some enjoyable role-playing modules.

Running chronologically'ish. Friday was the newbie demo games - I went to kibbutz and also play in a few social games. A somewhat mixed evening deck success wise.

The slightly retooled Jann Berger deck actually swept the three-player table it was one, although it did bottom out at around 4 pool, and struggled more than I expected in combat, although it did manage to dunk a few minions. Table dynamics helped, but being able to drop an Iron Glare on a presence bleed card can whittle through pool at quite an impressive speed.

The tweaked Samedi Corpse deck didn't really get going, and I think I was first ousted in the game, but the deck showed some signs of promise.

I then played two games with the very reworked Spell of Life deck. In the first game, it crashed and burnt horribly. I didn't get Nakahoteb until I'd drawn 3 crypt cards, and had to bring out a different minion, which didn't help the deck flow. Nobody tried to block the Spell of Lifes, so I jammed on stealth, and, with only 1 minion out, I didn't have other actions I could use the stealth on. I was ousted after only getting 3 Spells down, even though I only had 1 turn were I didn't have one to play.

The second game with the Spell of Life deck was rather more successful - I didn't draw Nakhoteb in my opening crypt, but was able to pull him immediately with an Effective. I brought out the 5 cap, so I could start Spell of Life'ing earlier, and, even though I ended up contesting Nakahoteb with Kevin cross table, my single minion was able to get the Spells down in time. I did have to frantically pull cards from my crypt - by the time I had 4 Spell of Lifes down, I could only have brought out 2 mummies that wouldn't contest. When the Spells did go off (for 4 mummies), they performed impressively. My prey (Yancke, playing Simon's Aching Beauty deck), had just ousted Kevin, and was sitting on 12 pool. However, 4 Mummies, a Dream World, a Psychic Veil (cunningly stored in a Storage Annex early in the game) and a couple of bleed mods I could use with the mummies saw me oust him in a single turn. I was then able clean up, largely by using the mummies to rush everyone else and smooth out the path for the Settites to bleed. While not yet a particularly good deck, the 12 pool in a single turn showed considerable potential.

Saturday was the SA VTES Nationals. We had a decent turnout, with 15 players, even though the Fishhoek crowd couldn't make it, and no-one from Joburg traveled down. I've had a Alicia Burrows/Aristole vote deck idea knocking about in my head for some time, which I finally decided to build and play. It ended up becoming a Lutz deck, as he had the overlap on PRE and pot I was looking for. In theory, the deck should work OK. In practice, I badly misread the meta-game, and didn't have the combat defense I needed.

In the first game, Dave (Toreador wall with guns) was bleeding Hendrik (!Tor toolbox), bleeding Richard (Guhuri ANI & POT rush), bleeding me, bleeding Matthew (old school Brujah rush). I was a vote deck between two POT immortal grapple rush decks, so things did not go well for me at all. I had only a single action (with Lutz, which admittedly did do 5 pool damage) in the game, and had both minions I brought out burnt, one by Matthew, and one by my predator. Richard. The game stayed static for a long time after I was ousted, although that's largely because Richard did not go forward as hard as he could have done. Dave was eventually able to oust Hendrik, who never got setup enough to really make an impression on Richard's farm, and Richard cleaned up the rest of the table.

In the second game. Dan (weenie DOM & THA) was bleeding me, bleeding James (Imbued), bleeding Simon (!Salubri rush) bleeding Phillip (!Ventrue toolbox). The deck did a lot better, and I had James' imbued down to three pool before Simon rushed me cross table and put Aristotle in torpor and burnt Lutz. I should have had the Imbued though, as I made a couple of serious errors. The first was not bringing out Aristotle as my second minion (I brought out Alicia instead) - the extra stealth would have saved me a couple of blocks by the imbued, and allowed me to oust James, and the combat defense saved might have been enough to survive against Simon for long enough to oust him. Then, after playing a Zillah's Valley at a point when it wasn't ideal for me to do so to cycle cards, I brought out Aristotle as a third minion, when I should have just stayed on two minions and looked less threatening (although that might not have been enough) [1]. Simon was able to oust Phillip, who never drew enough combat defense to survive against the !Salubri. I didn't watch the rest of the table unfold, as I went to play a social game, but eventually James cleaned up the rest of the table.

Dan proceeded to win the final with his weenie deck.

In between, I did also play a couple of social games - in one, the Venture deck got up and running, and pretty much steam rollered the table. In the other, the reworked Samedi managed one oust, but them got smashed by Phillip's red list combat deck.

After the tournament and some supper, we ended up playing a 6 player game of Arkham Horror, with the great old one being Zhar. An early 2 extra counters on the doom track, and an environment preventing us from sealing gates for most of the game left us always chasing the game, and, indeed, in 10 turns Zhar awoke, and duly devoured us (although we did defeat him once). We erred by not getting more people blessed near the end of the game, but there were numerous amusing incidents, though, and the game was quite fun.

Sunday saw me play in both modules. They were both enjoyable, although I was a bit disappointed that the first module's big surprise was as predictable as it was. As I wasn't playing in the LARP that evening, I went home, but failed to catch up on sleep, being distracted by a link to tvtropes.

Monday was the long two-session Innocents module, which was great fun, despite the length. As a result, I didn't do have much to do with the newbie tournament, although it attracted 9 players, and generally seems to have been a success.

I did fit in one final social game, with the Grotesque deck. It ended up with the table win, although this was largely due to weaknesses of the other decks and the inexperience of a couple of the new players we had involved. The deck does gather some impressive momentum when rolling, but it takes time to get going, and still needs a bit more combat oomph to be really scary.


[1] The Lutz deck was seen as the table threat on a table with an imbued deck and a weenie dominate deck. I'm not quite sure what to make of that.

Wednesday, August 12, 2009

Dragonfire 2009 III (Mon)

(being the last in the series of posts based on slightly inaccurate memories)

Most of the day got taken up by the actual draft tournament.

The draft got going a little later than planned, due to Richard oversleeping, and much juggling to arrange that we got 8 players, rather than dealing with 7. Phillip and I got in a very quick 2-player game shortly before the tournament. In an environment without bounce, the Settite bleed deck is really scary.

The problem with the draft was the complete lack of stealth, and, with EK providing both a master out of turn for intercept and an intercept reaction card, the games were very block heavy.

My deck was based around being able to use Batsehava with an Abombwe master and Founders to accelerate out my crypt, but the intercept meant that didn't work out quite as planned. I had a couple of bleed mods, but no stealth, and my combat was more defensive than it probably should have been. I also suffered from having a large number of permanents - my second and third passes through the deck were very quick, which meant I was out of library by the end of all the games.

In the first game, I got a bit lucky, and was able to contest a small vampire with my prey (Simon, and thus revenge for the Imperator final), but, with both of us down a minion, I wasn't able to really push forward, and spent most of my time holding off Dan's deck. This allowed Richard to setup nicely, and, while I was eventually able to oust Simon, Richard took the table comfortably.

In the second game, I was bleeding Richard, bleeding Matthew, bleeding Verolin (Richard starting). I got screwed over as Matthew brought out the same Abiku a turn or so after I had, and, not being in a great position to force the contest, and not wanting Richard to be able to plow forward too quickly, I had to yield. While I was able to push the odd bleed through, I was generally down a minion and thus never able to really pressurise Richard.

However, the 1.5 VP's was enough to get me to the final table.

The final table saw Dan (starting) bleeding me, bleeding Matthew, bleeding Richard, bleeding Phillip. Since I knew that Mathhew, Dan & I all shared a common vampire in Abiku, I brought out Titi first. Phillip found himself in the awkward position of having made transfers onto Titi and Mamadou, the vampire Matthew brought out first, so was struggling to get into the game. Richard took the opportunity to bring out the Remnant and the Tunnel Runner - Phillip then contested Mamadou with Matthew, who chose to yield, which allowed Phillip to steal the Remnant with Legend of the Leopard, and use it to burn the Tunnel Runner. Unfortunately, being down a minion, Matthew wasn't in a position to really pressurise Richard, and consequently walled up against me, which slowed my game down a lot. This allowed Richard to setup a lunge which ousted Phillip. The game see-sawed for some time afterwards, with Dan trying to balance the table. I gradually whittled Matthew down, and was able to land 2 successive bleeds for 2 to leave him on 2 pool, but my minions were running low on blood. Dan delayed me ousting Matthew by putting a minion in torpor, but left himself in range of Richard, who promptly ousted him. I was ale to oust Matthew, but was in no position to withstand Richard, who completed the game win shortly there-after.

After the tournament, there was some complex juggling to fit baby Cthulhu into my car, before heading off to the final after party.

Dragonfire 2009 II (Sun)

(being part 2 of the series)

Due to the previous night, I decided not to try and make the first module, (which seems to have been a good one to miss), and only arrived around 11:30'ish or so. The trip across was complicated by road works on the N2 hat reduced it to one lane at the point the airport road feeds in, which wasn't a good idea.

While waiting for the afternoon module, I succumbed to temptation and spent rather more than I probably should have to secure the Doom board game and the Munchkin board game (I'm blaming the combination of tiredness and the 10% discount, but that's merely because I've always been good at finding excuses for myself). I also played a game of "Settlers of Catan", which is interesting, but not quite enough that I need to rush out and buy it.

The afternoon module was a great deal of fun - children playing monster whacker. The very downscaled capabilities of the child characters, and the local scale of the interactions made for a very enjoyable game. We teetered on the edge of disaster at the end, but came through OK to get the happy ending, so that was good. The module did run very late, though, and e only finished around 20:00.

The evening involved a bit more vampire. Notably, there was a game involving Marc, playing Tzimisce, bleeding one of the new players, playing his Brujah deck, bleeding Dave, playing my !Nos combat deck bleeding me, playing Tremere. Giving Dave my !Nos deck turned out to be a bad idea, as the Tremere combat didn't come up, and I got pretty much cremated by my own deck, and Dave went on to oust Marc (after Marc had ousted his prey), which is one of those situations which leads to rather conflicting emotions.

Since it had now become very late, I opted to sleep over in Rondebosch rather than trying to drive back home and then mke it in for the tournament.

Dragonfire 2009 I (Fri evening & Sat)

(being the first of a somewhat fuzzy and rather short series of posts about this year's Dragonfire)

Friday evening

Friday evening was the start of the con, and involved at least one newbie VTES game (with the usual advice), and a couple of social games.

I got to try my Gangrel aggro-poke deck, which worked surprisingly well - holding off Garrick's Assamite swarm and (admittedly slowly) pushing through both Kevin and Marc. I should add a couple of Amaranths to exploit Ariadne's text, and the deck could use a bit more ousting oomph (although it was hampered by Marc playing a Fame early).

I gave the Ventrue vote deck another run - it did reasonably well, ousting two decks (including Garrick, playing Marc's Ventrue bleed deck), before running out of S:CE at a bad time and folding to Marc's combat deck.

Saturday

Saturday, I played in both modules, and some vampire in the evening.

The first module was quite a lot of fun - Werewolves in Iran with orcs, with an enjoyable group to play with. My character got to set the big bad on fire, which is always fun.

The second module was also quite fun, although the group I was playing with was a bit less focused, and didn't quite gel. The ending was also a bit of a downer, despite effectively "winning" the module, but, still, overall good fun.

After the second module, I attempted to go down to Kauai on Main Road, only to hit the "returning from the rugby" traffic, which meant crossing Main Road became exceedingly difficult, so I opted for Steers.

I returned to watch and actual help and hinder Kevin's running of a newbie tournament, also spending some time watching an attempt to explain and play the "A game of Thrones" board game, which was complicated by various of the players being distracted by helping prepare people for the evening's LARP.

At around 23:30'ish or so, Kevin, Marc and I finally started a 3 player game. Kevin was playing A modified Toreador starter, me playing my Ventrue deck and Marc playing a Brujah combat deck. I had a fast start (Hardesadt out on turn 2), but, due to Kevin having the vampire who can burn a blood to cancel votes from a not acting minion, and Marc getting out his Inner Circle member, and two minions with intercept when I was attempting political actions, I never got the vote momentum I needed. Marc went backwards to eventually run me out of S:CE, and then whittled Kevin out before finishing me off. However, the game stayed quite balanced for quite some time, and eventually only folded near 2 am.

Tuesday, August 12, 2008

Dragonfire 2008 summary

I wasn't involved in either of the LARPs, although I did help play-test one of then the week before, which was quite fun, if a little rough around the edges at the first running.

The Saturday was taken up by the Vampire tournament. I tried my Malkavian deck again, but in neitehr game was I able to secure a VP. The first game tone got set by the early appearance of Smiling Jack for my predator, which meant I wasted time going backwards, which the deck is not good at, and was unable to put pressure on my Imbued prey, and that allowed him to build up, and successfully sweep the table.

The second game, I had an Ahrimane wall deck as my prey - I almost successfully ousted him, but a cross-table direct intervention against one of my stealth cards meant that my lunge was blocked, which pretty much left me dead in the water.

In between, we did mange most of a social game, where I played my !Nossie deck, which did a lot better, successfully ousting my prey with a well timed Fame, and beating up my predator a great deal (who twice bled we for 5, so I had to, although it did leave him dead in the water for the weenie gun deck beyond to bleed through).

Sunday I played the two modules.

The first, a Call of Cthulu module, was quite fun, but, with the way the DM's dice where working, we had little chance of surviving the module (only 1 of the 3 groups plaing the module had players alive at the end, so we didn't feel too bad about that).

The second was a DnD 4th ed module. Our group ended up being the slowest by quite some distance - the unfamilarity with the rules did play a role in that, but largely it was they way the group approached the game and the roles. Still, good fun was had by all, and we did eventually beat the big bad glowly vampire boss at the end (although, our DM (Simon), to speed things along, did have the big bad come meet us halfway).

Overall, the con was most enjoyable. Unfortunately, I came done with some sort of bug towards the end, so had to skip the after party.

This yar did suffer a bit from late announcements - the module descriptions weren't up until quite close to the start of the con and the unexpected venue change (although not something in the control of the organisers) wasn't ideal. On the other hand, the mugs were available during the con, so that was good.

Tuesday, August 14, 2007

Dragonfire 2007 summary

Overall, I throughly enjoyed this Dragonfire. unfortunately, no mugs (although this may be corrected in due course).

Thursday was the Vampire tournament, which was quite fun. I played my Osebo close combat deck. As expected, it didn't do that well, although it did gain me one victory point. The weaknesses in terms of bleed speed and such are obvious, and I suffered some strange draws, but enough bits worked tat I had fun, and successfully ousting someone is always a good thing.

Friday, I had the reasonably unexpected LARP, which I've already blogged about. Having now played in a LARP, I'd approach the next one from a slightly less theatrical perspective, and pay a bit more attention to the gaming aspects.


Saturday was spent recovering from the LARP, so I skipped everything, but on Sunday I participated in both modules. The first ran very long for the group I was involved in, but was rather fun. The second was tighter, and also fun. Overall, good to get some role-playing in (I really need to find some sort of convenient RP group nearby).

So, generally good fun, although the unfilled mug issue does remain.