Monday, July 26, 2010

Icon 2010, Friday

So, in the company of Simon, Adrianna, Mike & Beth, I went up to ICON. I flew up with Simon and Adrianna on Thursday evening, and, with some "not quite following the GPS" navigation (which included a loop around the block in a series of confusing one-way streets, where we may have ended up going the wrong way down one), we made it to the F1 hotel and met up with Mike and Beth.

Friday got off to a bright and early start. Early successes were finding a decent coffee shop for breakfast near ICON, and a source of wasabi coated peas.

I duly signed up for two role-playing modules. We were informed that two modules, one of which I had been considering playing in, had been canceled due to "severe technical weaknesses".

Before role playing started, I got in most of a quick social game with two Pretoria players and Simon. I was playing my Unnamed bleed deck. The game was interesting, as, with the unnamed bleeding, I ended up with a surprisingly large amount of pool without actually doing that much damage. I also had my Enkil Cog DI'd and my Metro Underground Suddened, which left me feeling a bit picked on.

The first role-playing module was more than a bit dire. The group I was in took some time to find the actual character descriptions, which were cunningly hidden as a couple of lines amongst walls of stats and system descriptions. The module itself wasn't much better, as it was equally sparse and lacked essential elements such as a basic plot. Our GM, Naas, took us seriously off script to add some structure - it ended up playing more as a Call of Cthulu module, but ended up being reasonably enjoyable.

The afternoon module was probably less dire, although it was a close call. The character sheets were more fleshed out, but the module was again lacking in basic plot and the characters lacked any motivation for acting in the way the module writer clearly intended. This weak setup also made it almost impossible to do any sort of real horror, and my group played it a bit for laughs, so it was quite entertaining, but not, I suspect, the module the author had intended.

Given the poor quality of the modules on show on Friday (the second afternoon module was apparently also a bit dire), the quality of the scotched modules was a source of some speculation.

Between the modules and the evening LARP, we went to the Edenvale Spur. They were having a very busy night, so this resulted in a quick dinner dash becoming a leisurely, frustrating dinner dash, and us getting back a bit late for the LARP.

The LARP was quite fun. The plot involved nearly every applicable daytime soap cliche, and several that weren't strictly applicable, but were thrown in anyway. My character came quite close to achieving his objectives, largely by presenting a completely false face of reasonable sensibleness, before dying from an unfortunate series of events - it started with poisoning and went a little odd from there, to end in a case of spontaneous human combustion.

Tuesday, July 13, 2010

July tournament

After playing a number of socials leading up to the storyline tournament, I think I only attended one social between the storyline final and July's tournament. Consequently, I didn't have any new decks I felt confident in [1], and, although I seriously considered trying one of my political decks, I opted to go with a completely untried and ever so elegant in its simplicity the unnamed Enkil Cog bleed and bloat deck.

The first game saw me (starting) bleeding Anthony (a new player, playing Malk S & B & insanity) bleeding Hendrik (!tor vote & bleed) bleeding Simon (Samedi wall [2]) bleeding Kevin (Settite S & B & enticement). I got off to a decent start, and actually drew the Cog before I had the unnamed out, which saved me one fishing attempt. I was able to start bleeding my prey, but a early Malkavian game which saw my prey gain 6 pool before I got going, and steady bloat from Kindred Spirits meant I wasn't really getting through my prey very quickly. Simon, facing both Hendrik's forward pressure and flicked bleeds, wasn't able to bleed Kevin often, so I was steadily whittled down. The bloat module did work well enough to keep me in the game, but I made a couple of bad plays immediately after having a bleed reduced to 0 (so I couldn't bloat off it). I misjudged Kevin's likely lunge potential, and a) brought out an extra minion I couldn't afford at the time, b) tapped the black hand minion who could play the black reduce in my hand and c) failed to use the cog for additional bloat before Kevin's turn. In all likelihood, it wouldn't have saved me from being ousted, but I should have been able to hang on for at least one more turn. The rest of the game timed out, as a couple of Malkavian Pranks added a considerable amount of pool to the game.

In the second game, Simon (starting) was bleeding Marc (Assamite black hand) bleeding Richard (Eze bloat) bleeding James (!Sal breed) bleeding me. I had an unfortunate crypt draw, and had to fish for the unnamed, who fortunately was the first card I pulled, so it only slowed me down a turn. This did allow James to get in a number of small bleeds, but by the time he had a camera phone down, I did have a blocker/bouncer out. I was able to Tongue the Enkil Cog, and get it onto the unnamed in good order, but I then had a long delay while trying to draw into either the Metro Underground or a second Tongue.
James kept bleeding me (and very occasionally Simon) in small packets, but also couldn't go forward too hard due to the threat of Richard's deck. Marc and James tried to run Richard out of S:CE, but, although they did put Eze down a couple of times, weren't able to make the deal stick, and, although Marc did land several big bleeds, Richard's bloat was too effective. Simon gradually whittle away at Marc, who was also slowed down by a Banishment, and, after Marc had tapped himself out, was duly ousted. I was, at this time, whittling Simon's pool down fairly well, but under quite some pressure from James, who was up to 7 minions at this point. I was able to get the Ashur Tablets off for some much needed additional bloat. There's was a tense sequence where I had to bleed with the unnamed during Richard's turn to ensure I stayed far enough ahead of James, with Simon in lunge range, and then had the unnamed Pantexed by James shortly afterwards. Some top-decking of stealth, though, allowed me to burn the Pentex, and, as Simon had given James intercept from the WMRH radio, the extra pool loss meant Simon wasn't able to reduce my bleed enough and was ousted. James fell to Richard, and the table timed out shortly afterwards, leaving me with 1.5 VPs, which was unfortunately not enough to make the final table (although it was close, as there where a lot of timeouts in the tournament).

The deck idea is honestly very simple - the unnamed, with an Enkil Cog, bleeds with social charm a lot. The support tech to set this up is less so - !Malks with Sybil's Tongue to fetch the Cog and the Metro underground, Ashur Tablets for additional bloat and to tune the deck later in the game, and a smattering of bounce and vote defense, and the lack of discipline overlap in the crypt meant I was short one more minion who could bleed effectively. I managed to prune the deck down to 75 cards (the best compromise between my "let's add more stuff" inclinations and the need to have reasonable odds of the Tongues coming up I could manage), which is still a little on the large side for the deck to really run smoothly, but, for an untried concept deck, it put in a decent showing. I had more fun playing it than I actually expected - it was nice to finally get some use out of my Enkil Cog, and after several attempts in a couple of different decks, I finally got a Ashur Tablets sequence off.

I didn't see much of the final, being involved in a couple of social games with the reworked HoS deck based on my storyline deck. The modified version shows some promise, and a few of the changes (such as the addition of a few Anarch troublemakers) worked really well. I also discovered that Trochmancy'ing Imbued convictions is far more satisfying than it probably should be.


[1] A good case can be made that the Nocturn Dom/Obt deck would have been a decent choice for this tournament.

[2] Which worked a lot better than you would expect given the description.

Tuesday, June 8, 2010

The Battle Lines Storyline tournament: Final

The finalists were (in order of seeding) Phillip (Ahrimane bleed and vote, replacing Ruan, who couldn't make the final), Richard (Tupdogs), Hendrik (True Brujah), myself (Hardbringer AUS black hand) & Brendan (Nagaraja power bleed).

Hendrik placed himself downstream of Phillip - I chose to go between Phillip and Hendrik, leaving Phillip at the mercy of the Tupdogs. Brendan somewhat surprisingly chose to be my predator - I had expected him to go downstream, as Hendrik didn't have bounce, but Brendan was perhaps disadvantaged here by not having really seen either my deck or Hendrik's during the initial rounds. The roll to see who started ended up with Hendrik starting, so the table was Hendrik -> Richard -> Phillip -> Brendan -> me.

Richard made most of the early running, binning and graverobbing the first minion Phillip brought out, and working through Phillip's pool quite quickly. Brendan got off to a very slow start, which hurt me, since I drew a lot of bounce, and didn't have anything to bounce. I also didn't draw anything to help me got forward, and mainly drew target vitals, rather than any of the other combat cards, so my deck didn't really get running. This left Hendrik free to tool up his Trujah without problems.

I spent a couple of blocks stopping some tool-up actions from Brendan, mainly to cycle cards (without much effect), and working on getting out more minions. I maybe should have tried to block Hendrik more, but early on I didn't have a decent enough combat package to feel I could risk that.

With Phillip looking very vulnerable at around 3 or 4 pool, and Hendrik's Antediluvian Awakening in play, Richard decided to start putting pressure on Brendan (with a Fame and a couple of rushes), rather than finishing off Phillip. This gave Phillip a window to call a couple of votes and gain blood and pool via voter caps, and also led to Brendan burning his Fame'd minion to get rid of the Antediluvian, which also helped Phillip. Richard then blocked a number of Hendrik's actions, and saw several minions (including the stolen minion) put into torpor, which left him unable to oust Phillip that turn. A Neonate breach from Phillip, and an Ancilla Empowerment from Hendrik then ousted Richard. I could potentially have blocked the Ancilla Empowerment, but opted out, due to a poor combat hand, which was my major misplay of the game, as it gave Hendrik momentum. To pass the Ancilla empowerment, Hendrik had agreed to leave Phillip alone for two turns, which Hendrik spent further tooling up, and this allowed Phillip to land some solid hits on Brendan's pool, but not quite quick enough to beat being ousted himself.

I finally drew into some bleed, so I was able to damage Hendrik's pool, but not enough to offset the gains from the ousts. Brendan also finally bled me, but I was out of bounce, so it left me rather low. I was able to survive until after Brendan had been ousted, but wasn't able to stop Hendrik sweeping.

Because my deck came up a bit strangely, I was overly defensive for much of the final. The current build of the deck is also too focused towards bleed defense. This was a design choice based on what I expected to see, but that didn't end up working that well for me in any of the games. I think there are some good ideas in the deck, though, and I can hopefully make a non-storyline rules version work.

Sunday, May 30, 2010

The Battle Lines Storyline tournament: first rounds

I put together two deck ideas for the tournament, and Ahrimane Anarch Pre bleed deck, and a Harbringer of Skulls Black Hand deck, and managed to playtest both decks twice. The Ahrimane deck never really gelled for me, as the combat and defense never flowed nicely. The Harbringer deck did reasonably well in the first playtest, and got horribly crushed in the second (Simon's Blood Brothers made for a horrible prey), it did at least seem to be able to pull of the combos I wanted more often, and had access to bounce, which is always good, so, after further tweaking, I decided to run with it for the tournament.

In the first round, Dave (Kiasyd S & B, Bahari faction) was bleeding me (HoS, Loyalist) bleeding Ruan (smallish Daughters bleed, Bahari) bleeding John (Petanique something, Bahari) bleeding Hendrik (True Brujah bruise & bleed, Loyalist).

Ruan got off to a really fast start, and John never got into the game, only managing a couple of actions before being ousted. I failed to draw Sennadurek, but did get the +1 intercept Mordechai into play, and get a blooding early to get the black hand goodness going. Dave didn't seem to be drawing into any bleed, and, with Hendrik in a position to apply a fair bit of pressure early (due to John's troubles), was looking wall up a fair bit. Hendrik put one of Ruan minions down, and I was able to knock another down, to slow him down, and, when Hendrik suddenly brought out two small minions, it looked like he was in a good position to push through. Ruan, however, was able to contest one of the minions with Hendrik, and some Faerie Wards from Dave bought him some time. I had a couple of tight turns when I didn't quite have the bounce or intercept I needed in hand, and was only on 6 pool, but Dave, who had built up to 3 minions didn't draw the bleed push he needed, and I survived. I was able to land a few solid Trochmancy bleeds on Ruan, and whittled him down into lunge range, but I screwed up the lunge royally, needlessly boosting a bleed and having a minion Archon'ed. I was able to oust Ruan that turn, but, having lost a minion, I was left in pretty bad shape and couldn't pressurise Hendrik, who quickly ousted both Dave and myself. Still, 1 VP was a decent start to the tournament.

The second round saw Phillip (Ahrimane Vote & Bleed, Loyalist) bleeding Hendrik bleeding me bleeding James (Salubri Antitribu combat, Bahari) bleeding Richard (Tupdog & weenie dom madness, Bahari). The Tupdog deck got off to a fast start, graverobbing a small minion with a sniper rifle from James, and Fame'ing Phillip's vampire. I was able to Cadet my crypt early, which meant all my vampires came into play Black Hand, which was useful, but I spent a lot of the game trying to draw into my Trochomancies, and wasn't able to really pressurise James. I got a pulse down, but misjudged the amount untap James had and had the vampire burnt by an Eye of unforgiving Heaven. Hendrik played an Antediluvian Awakening and this led to probably the most amusing passage of play from the game. With Phillip on the ropes, Richard burnt the stolen minion to burn Hendrik's Antediluvian Awakening, so he could play his own Awakening, only to have it immediately contested by Hendrik. Richard duly ousted Phillip, but then run out of momentum a bit, and I was whittled down fairly quickly by Hendrik. Luckily for me, James eagle sight'ed an ousting bleed, and I was able to start farming back to hold on. I was able to block a couple of Hendrik's bleeds and drew enough prevent to survive the combats, but, with a Form of Corruption in play, and Sennadurak stuck on 1 blood in a Vessel & hunt cycle to pay for the Antediluvian Awakening, I couldn't afford to bleed James unless I could secure the oust, as gaining the Edge would have been fatal to me. Eventually, I blocked Hendrik who played domain of evernight and my prevent allowed me to torprise one of Hendrik's minions, and, with Richard burning another minion to burn the Antediluvian Awakening, I was in a position to lunge for James, and got that through. Hendrik then fell to the Tupdog deck, but as I was able to bring out another minion, and I had the combat to deal with the Tupdogs for a couple of turns, I was able to finally oust Richard. An admittedly rather lucky game win, but they all count.

The HoS deck is still fragile, and it is more passive than most other decks I play, but it does have some good ideas and is quite fun to play [1], although it does rely on the Storyline's no group restriction rules. I will need to think about how to make the deck work without the storyline rules a fair bit still.

[1] Unless it has Simon's BB deck as its prey.

Friday, April 2, 2010

Friday, March 26, 2010

Spontaneous Photoblog




A selection of some recent photos [1][2].

[1] because writing a RSS feed generator for my gallery keeps slipping down the priority list
[2] More over here

Saturday, March 6, 2010

First VTES torunament of 2010

Last weekend was the 1st tournament of the year, the Battle of Paardeberg. Unfortunately, only 7 players showed up, which is one of the more awkward numbers.

Saturday saw the preliminary rounds (tables of 5, 4, and 5).

The first round saw Dan (Osebo wall with thrown junk) bleeding Kevin (!Toreador sneak bleed & vote) bleeding Hendrik (weenie Pre & For swarm) bleeding Phillip (Brujah Trophy deck) bleeding Richard (Guhuri Ani Pot Pre bruise and bleed).

Hendrik got off to a fast start, but was slowed down by a cross table eagle sight from Dan. This allowed Phillip to bin and burn a couple of Hendrik's minions. It was at this point that Phillip discovered that his trophy deck completed lacked any Master cards, which was rather amusing. Kevin got a few bleeds and votes through, and gradually whittled Hendrik down. Richard was able to trump Dan's combat package, as Dan never got the Ayes he needed, or the maneuvers to avoid close range combat. Hendrik was eventually able to bleed through Phillip, but had taken quite a heavy toll doing so. Richard duly ousted Dan. Kevin should have ousted Hendrik, but backed off at a point when he should have just bled Hendrik out, and then opted to allow one of his minions to be Golconda'ed by Richard, which never looked the right play. This allowed Richard to clean up the rest of the table.

The second game saw Phillip bleeding me (!Nosferatu rush with Fame) bleeding Hendrik bleeding Simon (!salubri combat). Hendrik got off to a fast start, which only allowed Simon to bring out a single minion. Simon and I ended up co-operating to rush Hendrik minions into the ground to keep him from sweeping though Simon, but this meant that Simon was unable to pressurise Phillip, so I was also having to try and balance that threat. I was able to successfully burn one of Phillip's vampires, and did torporise a few others, and between Simon and I, Hendrik and 6 or 7 minions either toporised or burnt. However, I didn't draw into a single Fame or Tension, so was never able to really damage Hendrik's pool, and, with Phillip burning my hunting ground, eventually ran out of blood on my minions and was duly ousted. Phillip was able to sweep the table from there, although Hendrik might have been able to oust Simon if he'd played things a little differently.

The third round saw me bleeding Richard bleeding Kevin bleeding Simon bleeding Dan. I got off to a good start, being able to bin one of Richard's vampires early, but then went through a long period of not drawing into my combat, which slowed me down to a crawl. This meant I was also unable to stop Richard gearing up - the leather jackets were a real problem for me. Dan built up fairly slowly, while Sim on back-rushed Kevin a fair bit. This allowed Richard to oust Kevin, after which the table stabilised for a bit. The most amusing incident was the complex deal Simon struck, agreeing to torporise one of Dan's minions for my support, and then later agreeing not to rush Dan for his support, which he was not quite able to fulfill, due to Dan choosing not to block Simon when he had a Kiss of Ra in hand. Richard was able to oust Simon, but at this point he had several minions in torpor (as did I), and was severely hurt by having a few minions diablerised. I didn't have the minions to survive against Dan, and he duly ousted both me and Richard.

I ended up being the 5th player in the final in the roll off.

The final saw me (starting) bleeding Richard bleeding Phillip bleeding Dan bleeding Hendrik.

I had a poor crypt draw, no beast, all three copies of Calebos and one Mateusz, which immediately meant that I wasn't going to get any use out of the Street Creds in my deck. Hendrik, however, opted to go slowly, and thus I was able to bring out both Mateusz and Calebos. I generally tried to keep Hendrik down to two minions by rushing backwards, and tried to put pressure forward on Richard. Richard, however, opted to largely sit tight, leaving Phillip alone, except for a couple of cross-table rushes against Dan. Phillip seemed to have a poor crypt draw, and so didn't put much pressure on Dan for much of the game. Dan played a Powerbase Montreal, which was promptly stolen, and for much of the game, it was traded back and forth between Phillip and Hendrik. I perhaps should have gotten into the stealing act earlier, but didn't really have that many actions to spare, as I was trying to pressurise Richard (without much success). Hendrik eventually lunged, but I had enough untap to survive, and Hendrik left himself to exposed and was ousted by Dan.

This game saw quite a bit of contesting as well. I spent much of the game contesting a fame with Richard (my Fame on Hendrik), and, after Hendrik was ousted, I ended up contesting both a Fame and a Tension with Richard for some turns.

I managed to bring out Beast, and started whittling Richard down, but a Golconda but Richard out of range. Dan stopped on ousting lunge from Richard on Phillip, and I binned one of Richard's two minions the next turn, but was unable to stop the rescue, and Phillip was unable to stop the final bleed. At this point, Richard was out of library, I had both the Powerbase and the Nosferatu Kingdom, so was able to farm up. Dan was down to only 1 minion. I ran out of time to oust Richard (The game ended with him on 1 pool, and a famed minion in torpor), and may have been able to take Dan due to minion superiority, but my minions were looking quite low, so it wasn't that clear cut.

Still, the final was extremely epic at times, and, considering that I was downstream of the fast weenie horde, I was really surprised to not be ousted.

After the final, I was involved in a quick social game, playing my modified Anarch Vote deck. I was bleeding Yancke (Ravanos bleed) bleeding Richard (Kiasyd) bleeding Simon (DoC vote). I managed to oust both Yancke and Richard, but fell to the daughters. Overall, I think the tweaks help the deck, although it still struggles to get going a bit, and is very vulnerable to other vote decks.